Determine how to handle textures coordinates that fall outside of the range 
[0, 1].| Member | Value | Description | 
|---|---|---|
| eStkGraphicsTextureWrapClamp | 0 | Clamp the texture coordinate to the range [0, 1]. | 
| eStkGraphicsTextureWrapClampToBorder | 1 | Clamp the texture coordinate to the range [-1/2N, 1 + 1/2N], where N is the size the texture in the direction of clamping. | 
| eStkGraphicsTextureWrapClampToEdge | 2 | Clamp the texture coordinate to the range [1/2N, 1 - 1/2N], where N is the size the texture in the direction of clamping. | 
| eStkGraphicsTextureWrapMirroredRepeat | 3 | If the integer part of the texture coordinate is even, use the fractional part of the texture coordinate. Otherwise, use one minus the fractional part of the texture coordinate. | 
| eStkGraphicsTextureWrapRepeat | 4 | Ignore the integer part of the texture coordinate. | 





