Gets or sets the value that is used to compute subdivisions of the viewing frustum. A large value will be faster but lose z-value precision. A small value will have better precision but perform slower. The default value of 1000 achieves a good balance between speed and accuracy.
Read-write property
[Visual Basic .NET] |
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Public Property FarNearPlaneRatio() As Double |
[C#] |
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public double FarNearPlaneRatio {get; set;} |
[Managed C++] |
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public: __property double get_FarNearPlaneRatio(); |
[Unmanaged C++] |
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public: HRESULT get_FarNearPlaneRatio( double * pRetVal ); public: HRESULT put_FarNearPlaneRatio( double FarNearPlaneRatio ); |
[Java] |
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public double getFarNearPlaneRatio(); public void setFarNearPlaneRatio( double ); |