Description
Gets or sets the up direction of the camera in
Axes. The array contains the components of the direction arranged in the order x, y, z.
Property type
Read-write property
Syntax
| [Visual Basic .NET] |
|---|
Public Property UpVector() As System.Array
|
| [C#] |
|---|
public System.Array UpVector {get; set;}
|
| [Managed C++] |
|---|
public: __property System::Array get_UpVector(); public: __property void set_UpVector(
System::Array
);
|
| [Unmanaged C++] |
|---|
public: HRESULT get_UpVector(
SAFEARRAY * * ppRetVal
);
public: HRESULT put_UpVector(
SAFEARRAY * UpVector
);
|
| [Java] |
|---|
public AgSafeArray getUpVector();
public void setUpVector(
AgSafeArray
);
|
[Python - STK API ] |
|---|
@property
def UpVector(self) -> list:
@UpVector.setter
def UpVector(self, UpVector:list) -> None:
|
See Also
Example
Shows the format of the Camera's UpVector property.
| [C#] |
|---|
Array upVector = new object[]
{
0,
0,
1
};
scene.Camera.UpVector = upVector;
|
|
Shows the format of the Camera's UpVector property.
| [Visual Basic .NET] |
|---|
Dim upVector As Array = New Object() {0, 0, 1}
scene.Camera.UpVector = upVector
|
|