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ViewDirectionWithUpAxis Method (IAgStkGraphicsCamera)
See Also
Axes
The Axes of rotation. Axes will be set to this.
CameraPosition
The Point that will be evaluated at the animation time to get Position.
Direction
The Vector that will be evaluated at the animation time to get Direction.
UpAxis
An array containing the up direction (in the order x, y, z) in axes.
Windows





Windows & Linux

Description

Views from a point to a direction. Sets the camera's position and the direction vector indicating where the camera is looking.

Syntax

[Visual Basic .NET]
Public Sub ViewDirectionWithUpAxis( _
    ByVal Axes As IAgCrdnAxes, _
    ByVal CameraPosition As IAgCrdnPoint, _
    ByVal Direction As IAgCrdnVector, _
    ByVal UpAxis As System.Array _
)
[C#]
public void ViewDirectionWithUpAxis(
    IAgCrdnAxes Axes,
    IAgCrdnPoint CameraPosition,
    IAgCrdnVector Direction,
    System.Array UpAxis
);
[Managed C++]
public: void ViewDirectionWithUpAxis(
    IAgCrdnAxes ^ Axes,
    IAgCrdnPoint ^ CameraPosition,
    IAgCrdnVector ^ Direction,
    System::Array ^ UpAxis
);
[Unmanaged C++]
public: HRESULT ViewDirectionWithUpAxis(
    IAgCrdnAxes * Axes,
    IAgCrdnPoint * CameraPosition,
    IAgCrdnVector * Direction,
    SAFEARRAY * * UpAxis
);
[Java]
public void viewDirectionWithUpAxis(
    IAgCrdnAxes Axes,
    IAgCrdnPoint CameraPosition,
    IAgCrdnVector Direction,
    AgSafeArray UpAxis
);
[Python - STK API ]
def ViewDirectionWithUpAxis(self, Axes:"IAgCrdnAxes", CameraPosition:"IAgCrdnPoint", Direction:"IAgCrdnVector", UpAxis:list) -> None:

Parameters

Axes
The Axes of rotation. Axes will be set to this.
CameraPosition
The Point that will be evaluated at the animation time to get Position.
Direction
The Vector that will be evaluated at the animation time to get Direction.
UpAxis
An array containing the up direction (in the order x, y, z) in axes.

See Also

Example

Shows the format of the Offset and UpAxis parameters when setting the camera's reference point with an offset.
[C#]
Array offset = new object[]
{
    50.0,
    50.0,
    -50.0
};

Array upAxis = new object[]
{
    0,
    0,
    1
};

scene.Camera.ViewOffsetWithUpAxis(
    axes, 
    point, 
    ref offset, 
    ref upAxis);
Shows the format of the Offset and UpAxis parameters when setting the camera's reference point with an offset.
[Visual Basic .NET]
Dim offset As Array = New Object() {50, 50, -50}

Dim upAxis As Array = New Object() {0, 0, 1}

scene.Camera.ViewOffsetWithUpAxis(axes, point, offset, upAxis)
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