Sets the camera's reference point - the point the camera is looking at. The camera's position is the reference point translated by the direction vector.
[Visual Basic .NET] |
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Public Sub ViewOffsetDirection( _ ByVal Axes As IAgCrdnAxes, _ ByVal ReferencePoint As IAgCrdnPoint, _ ByVal Direction As IAgCrdnVector _ ) |
[C#] |
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public void ViewOffsetDirection( IAgCrdnAxes Axes, IAgCrdnPoint ReferencePoint, IAgCrdnVector Direction ); |
[Managed C++] |
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public: void ViewOffsetDirection( IAgCrdnAxes ^ Axes, IAgCrdnPoint ^ ReferencePoint, IAgCrdnVector ^ Direction ); |
[Unmanaged C++] |
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public: HRESULT ViewOffsetDirection( IAgCrdnAxes * Axes, IAgCrdnPoint * ReferencePoint, IAgCrdnVector * Direction ); |
[Java] |
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public void viewOffsetDirection( IAgCrdnAxes Axes, IAgCrdnPoint ReferencePoint, IAgCrdnVector Direction ); |
[Python - STK API ] |
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def ViewOffsetDirection(self, Axes:"IAgCrdnAxes", ReferencePoint:"IAgCrdnPoint", Direction:"IAgCrdnVector") -> None: |
- Axes
- The Axes of rotation. Axes will be set to this.
- ReferencePoint
- The Point that will be evaluated at the animation time to get Reference Point.
- Direction
- The Vector that will be evaluated at the animation time to get the direction to offset the camera position. This will be equivalent to the negative of Direction.