Sets the camera's reference point - the point the camera is looking at. The camera's position is the reference point translated by the direction vector.
[Visual Basic .NET] |
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Public Sub ViewOffsetDirectionWithUpAxis( _ ByVal Axes As IAgCrdnAxes, _ ByVal ReferencePoint As IAgCrdnPoint, _ ByVal Direction As IAgCrdnVector, _ ByVal UpAxis As System.Array _ ) |
[C#] |
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public void ViewOffsetDirectionWithUpAxis( IAgCrdnAxes Axes, IAgCrdnPoint ReferencePoint, IAgCrdnVector Direction, System.Array UpAxis ); |
[Managed C++] |
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public: void ViewOffsetDirectionWithUpAxis( IAgCrdnAxes ^ Axes, IAgCrdnPoint ^ ReferencePoint, IAgCrdnVector ^ Direction, System::Array ^ UpAxis ); |
[Unmanaged C++] |
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public: HRESULT ViewOffsetDirectionWithUpAxis( IAgCrdnAxes * Axes, IAgCrdnPoint * ReferencePoint, IAgCrdnVector * Direction, SAFEARRAY * * UpAxis ); |
[Java] |
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public void viewOffsetDirectionWithUpAxis( IAgCrdnAxes Axes, IAgCrdnPoint ReferencePoint, IAgCrdnVector Direction, AgSafeArray UpAxis ); |
[Python - STK API ] |
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def ViewOffsetDirectionWithUpAxis(self, Axes:"IAgCrdnAxes", ReferencePoint:"IAgCrdnPoint", Direction:"IAgCrdnVector", UpAxis:list) -> None: |
- Axes
- The Axes of rotation. Axes will be set to this.
- ReferencePoint
- The Point that will be evaluated at the animation time to get Reference Point.
- Direction
- The Vector that will be evaluated at the animation time to get the direction to offset the camera position. This will be equivalent to the negative of Direction.
- UpAxis
- An array containing the up direction (in the order x, y, z) in axes.
Shows the format of the Offset and UpAxis parameters when setting the camera's reference point with an offset.
[C#] | ||
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Shows the format of the Offset and UpAxis parameters when setting the camera's reference point with an offset.
[Visual Basic .NET] | ||
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