Defines an inclusive distance interval that determines when an object, such as a primitive, is rendered based on the distance from the camera to a position defined in the given Reference Frame.
  MaximumDistance | Gets or sets the maximum distance of the inclusive distance interval. Use Double.MaxValue to ignore checking the maximum distance. | 
  MaximumDistanceSquared | Gets the squared maximum distance of the inclusive distance interval. | 
  MinimumDistance | Gets or sets the minimum distance of the inclusive distance interval. | 
  MinimumDistanceSquared | Gets the squared minimum distance of the inclusive distance interval. | 
  Position | Gets or sets the position used to compute the distance from the camera. The array contains the components of the position arranged in the order x, y, z. | 
  ReferenceFrame | Gets or sets the reference frame that Position is defined in. | 
| Implemented Interface | 
|---|
| IAgStkGraphicsDisplayCondition | 





