Defines an inclusive distance interval that determines when an object, such as a primitive, is rendered based on the distance from the camera to a position defined in the given Reference Frame.
MaximumDistance | Gets or sets the maximum distance of the inclusive distance interval. Use Double.MaxValue to ignore checking the maximum distance. |
MaximumDistanceSquared | Gets the squared maximum distance of the inclusive distance interval. |
MinimumDistance | Gets or sets the minimum distance of the inclusive distance interval. |
MinimumDistanceSquared | Gets the squared minimum distance of the inclusive distance interval. |
Position | Gets or sets the position used to compute the distance from the camera. The array contains the components of the position arranged in the order x, y, z. |
ReferenceFrame | Gets or sets the reference frame that Position is defined in. |
Implemented Interface |
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IAgStkGraphicsDisplayCondition |