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TerrainCacheSize Property (IAgStkGraphicsGlobeOverlaySettings)
See Also
Windows





Windows & Linux

Description

Gets or sets the size of the terrain cache in megabytes. It is not recommended to go above 128 megabytes. Large cache sizes can slow down rendering since so much imagery will be rendered.

Property type

Read-write property

Syntax

[Visual Basic .NET]
Public Property TerrainCacheSize() As Integer
[C#]
public int TerrainCacheSize {get; set;}
[Managed C++]
public: __property int get_TerrainCacheSize();
public: __property void set_TerrainCacheSize( int );
[Unmanaged C++]
public: HRESULT get_TerrainCacheSize(
    int * pRetVal
);
public: HRESULT put_TerrainCacheSize(
    int TerrainCacheSize
);
[Java]
public Integer getTerrainCacheSize();
public void setTerrainCacheSize(
    Integer
);
[Python - STK API ]
@property
def TerrainCacheSize(self) -> int:

@TerrainCacheSize.setter
def TerrainCacheSize(self, TerrainCacheSize:int) -> None:

See Also

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