Gets or sets whether or not lighting is enabled.
Read-write property
[Visual Basic .NET] |
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Public Property Enabled() As Boolean |
[C#] |
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public bool Enabled {get; set;} |
[Managed C++] |
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public: __property bool get_Enabled(); |
[Unmanaged C++] |
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public: HRESULT get_Enabled( VARIANT_BOOL * pRetVal ); public: HRESULT put_Enabled( VARIANT_BOOL Enabled ); |
[Java] |
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public bool getEnabled(); public void setEnabled( bool ); |
This applies to all objects in the scene, including central bodies, globe overlays, and primitives.