Gets or sets the per-batch texture, which is applied to each marker in the batch.
Read-write property
[Visual Basic .NET] |
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Public Property Texture() As IAgStkGraphicsRendererTexture2D |
[C#] |
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public IAgStkGraphicsRendererTexture2D Texture {get; set;} |
[Managed C++] |
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public: __property IAgStkGraphicsRendererTexture2D ^ get_Texture(); |
[Unmanaged C++] |
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public: HRESULT get_Texture( IAgStkGraphicsRendererTexture2D ** ppRetVal ); public: HRESULT put_Texture( IAgStkGraphicsRendererTexture2D Texture ); |
[Java] |
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public IAgStkGraphicsRendererTexture2D getTexture(); public void setTexture( IAgStkGraphicsRendererTexture2D ); |
[Python - STK API ] |
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@property def Texture(self) -> "IAgStkGraphicsRendererTexture2D": @Texture.setter def Texture(self, Texture:"IAgStkGraphicsRendererTexture2D") -> None: |
When no per-batch or per-marker texture is used, no texture is applied and only the per-batch or per-marker color is used.
If per-marker textures were specified with MarkerBatchPrimitiveOptionalParameters.SetTextures, the per-batch texture is ignored.