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Texture Property (IAgStkGraphicsMarkerBatchPrimitive)
See Also
Windows





Windows & Linux

Description

Gets or sets the per-batch texture, which is applied to each marker in the batch.

Property type

Read-write property

Syntax

[Visual Basic .NET]
Public Property Texture() As IAgStkGraphicsRendererTexture2D
[C#]
public IAgStkGraphicsRendererTexture2D Texture {get; set;}
[Managed C++]
public: __property IAgStkGraphicsRendererTexture2D ^ get_Texture();
public: __property void set_Texture( IAgStkGraphicsRendererTexture2D );
[Unmanaged C++]
public: HRESULT get_Texture(
    IAgStkGraphicsRendererTexture2D ** ppRetVal
);
public: HRESULT put_Texture(
    IAgStkGraphicsRendererTexture2D Texture
);
[Java]
public IAgStkGraphicsRendererTexture2D getTexture();
public void setTexture(
    IAgStkGraphicsRendererTexture2D
);
[Python - STK API ]
@property
def Texture(self) -> "IAgStkGraphicsRendererTexture2D":

@Texture.setter
def Texture(self, Texture:"IAgStkGraphicsRendererTexture2D") -> None:

Remarks

When no per-batch or per-marker texture is used, no texture is applied and only the per-batch or per-marker color is used.

If per-marker textures were specified with MarkerBatchPrimitiveOptionalParameters.SetTextures, the per-batch texture is ignored.

See Also

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