Description
Gets or sets the per-batch texture coordinate, which is applied to each marker in the batch. The array contains the texture coordinates arranged in the order s, t, p, q.
Property type
Read-write property
Syntax
[Visual Basic .NET] |
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Public Property TextureCoordinate() As System.Array
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[C#] |
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public System.Array TextureCoordinate {get; set;}
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[Managed C++] |
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public: __property System::Array get_TextureCoordinate(); public: __property void set_TextureCoordinate(
System::Array
);
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[Unmanaged C++] |
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public: HRESULT get_TextureCoordinate(
SAFEARRAY * * ppRetVal
);
public: HRESULT put_TextureCoordinate(
SAFEARRAY * TextureCoordinate
);
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[Java] |
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public AgSafeArray getTextureCoordinate();
public void setTextureCoordinate(
AgSafeArray
);
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[Python - STK API ] |
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@property
def TextureCoordinate(self) -> list:
@TextureCoordinate.setter
def TextureCoordinate(self, TextureCoordinate:list) -> None:
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Remarks
See Also
Example
Shows the format of the marker batch's TextureCoordinate property.
[C#] |
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Array coordinates = new object[]
{
0,
0,
1,
1
};
markerBatch.TextureCoordinate = coordinates;
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Shows the format of the marker batch's TextureCoordinate property.
[Visual Basic .NET] |
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Dim coordinates As Array = New Object() {0, 0, 1, 1}
markerBatch.TextureCoordinate = coordinates
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