Gets or sets the display condition that determines if the overlay should be rendered. Both this and Display must evaluate to
true
for the overlay to be rendered.Read-write property
[Visual Basic .NET] |
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Public Property DisplayCondition() As IAgStkGraphicsDisplayCondition |
[C#] |
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public IAgStkGraphicsDisplayCondition DisplayCondition {get; set;} |
[Managed C++] |
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public: __property IAgStkGraphicsDisplayCondition ^ get_DisplayCondition(); |
[Unmanaged C++] |
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public: HRESULT get_DisplayCondition( IAgStkGraphicsDisplayCondition ** ppRetVal ); public: HRESULT put_DisplayCondition( IAgStkGraphicsDisplayCondition DisplayCondition ); |
[Java] |
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public IAgStkGraphicsDisplayCondition getDisplayCondition(); public void setDisplayCondition( IAgStkGraphicsDisplayCondition ); |
[Python - STK API ] |
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@property def DisplayCondition(self) -> "IAgStkGraphicsDisplayCondition": @DisplayCondition.setter def DisplayCondition(self, DisplayCondition:"IAgStkGraphicsDisplayCondition") -> None: |
When
DisplayCondition
is null
, no display condition is evaluated before the overlay is rendered.