Description
Gets or sets the minimum size of the overlay. The overlay will never be smaller than this size, even if the overlay's
Size is specified as a percentage of its parent and its parent is very small. It will also not become smaller than this size as a result of a
Scale transformation. The array elements represent the size of the overlay in the order width, height, width
Screen Overlay Unit, height
Screen Overlay Unit.
Property type
Read-write property
Syntax
[Visual Basic .NET] |
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Public Property MinimumSize() As System.Array
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[C#] |
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public System.Array MinimumSize {get; set;}
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[Managed C++] |
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public: __property System::Array get_MinimumSize(); public: __property void set_MinimumSize(
System::Array
);
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[Unmanaged C++] |
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public: HRESULT get_MinimumSize(
SAFEARRAY * * ppRetVal
);
public: HRESULT put_MinimumSize(
SAFEARRAY * MinimumSize
);
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[Java] |
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public AgSafeArray getMinimumSize();
public void setMinimumSize(
AgSafeArray
);
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[Python - STK API ] |
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@property
def MinimumSize(self) -> list:
@MinimumSize.setter
def MinimumSize(self, MinimumSize:list) -> None:
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See Also
Example
Shows the format of the overlay's MinimumSize property.
[C#] |
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Array minimumSize = new object[]
{
5,
5,
AgEStkGraphicsScreenOverlayUnit.eStkGraphicsScreenOverlayUnitPixels,
AgEStkGraphicsScreenOverlayUnit.eStkGraphicsScreenOverlayUnitPixels
};
overlay.MinimumSize = minimumSize;
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Shows the format of the overlay's MinimumSize property.
[Visual Basic .NET] |
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Dim minimumSize As Array = New Object() {5, 5, AgEStkGraphicsScreenOverlayUnit.eStkGraphicsScreenOverlayUnitPixels, AgEStkGraphicsScreenOverlayUnit.eStkGraphicsScreenOverlayUnitPixels}
overlay.MinimumSize = minimumSize
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