Defines an inclusive interval, in pixels, that determines when an object, such as a primitive, is rendered based on the number of pixels the object's bounding sphere (or in the case of screen overlays, bounding rectangle) covers on the screen. This is commonly used to implement level of detail algorithms that take into account the field of view.
MaximumPixelSize | Gets or sets the maximum pixel size of the inclusive distance interval. Use Int32.MaxValue to ignore checking the maximum distance. |
MinimumPixelSize | Gets or sets the minimum pixel size of the inclusive distance interval. |
Implemented Interface |
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IAgStkGraphicsDisplayCondition |