Gets or sets a Distance Display Condition that is evaluated per point in the point batch during rendering. This is different than Display Condition, which is evaluated once for the entire point batch. When
DistanceDisplayConditionPerPoint is null, no per point display condition is evaluated.Read-write property
| [Visual Basic .NET] |
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Public Property DistanceDisplayConditionPerPoint() As IAgStkGraphicsDistanceDisplayCondition |
| [C#] |
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public IAgStkGraphicsDistanceDisplayCondition DistanceDisplayConditionPerPoint {get; set;} |
| [Managed C++] |
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public: __property IAgStkGraphicsDistanceDisplayCondition ^ get_DistanceDisplayConditionPerPoint(); |
| [Unmanaged C++] |
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| [Java] |
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public IAgStkGraphicsDistanceDisplayCondition getDistanceDisplayConditionPerPoint(); public void setDistanceDisplayConditionPerPoint( IAgStkGraphicsDistanceDisplayCondition ); |
[Python - STK API ] |
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@property def DistanceDisplayConditionPerPoint(self) -> "IAgStkGraphicsDistanceDisplayCondition": @DistanceDisplayConditionPerPoint.setter def DistanceDisplayConditionPerPoint(self, DistanceDisplayConditionPerPoint:"IAgStkGraphicsDistanceDisplayCondition") -> None: |
During rendering, first the primitive's Display Condition is evaluated. If it succeeds, this distance display condition is evaluated for each point in the batch before a point is rendered.






