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DistanceDisplayConditionPerPoint Property (IAgStkGraphicsPointBatchPrimitive)
See Also
Windows





Windows & Linux

Description

Gets or sets a Distance Display Condition that is evaluated per point in the point batch during rendering. This is different than Display Condition, which is evaluated once for the entire point batch. When DistanceDisplayConditionPerPoint is null, no per point display condition is evaluated.

Property type

Read-write property

Syntax

[Visual Basic .NET]
Public Property DistanceDisplayConditionPerPoint() As IAgStkGraphicsDistanceDisplayCondition
[C#]
public IAgStkGraphicsDistanceDisplayCondition DistanceDisplayConditionPerPoint {get; set;}
[Managed C++]
public: __property IAgStkGraphicsDistanceDisplayCondition ^ get_DistanceDisplayConditionPerPoint();
public: __property void set_DistanceDisplayConditionPerPoint( IAgStkGraphicsDistanceDisplayCondition );
[Unmanaged C++]
public: HRESULT get_DistanceDisplayConditionPerPoint(
    IAgStkGraphicsDistanceDisplayCondition ** ppRetVal
);
public: HRESULT put_DistanceDisplayConditionPerPoint(
    IAgStkGraphicsDistanceDisplayCondition DistanceDisplayConditionPerPoint
);
[Java]
public IAgStkGraphicsDistanceDisplayCondition getDistanceDisplayConditionPerPoint();
public void setDistanceDisplayConditionPerPoint(
    IAgStkGraphicsDistanceDisplayCondition
);
[Python - STK API ]
@property
def DistanceDisplayConditionPerPoint(self) -> "IAgStkGraphicsDistanceDisplayCondition":

@DistanceDisplayConditionPerPoint.setter
def DistanceDisplayConditionPerPoint(self, DistanceDisplayConditionPerPoint:"IAgStkGraphicsDistanceDisplayCondition") -> None:

Remarks

During rendering, first the primitive's Display Condition is evaluated. If it succeeds, this distance display condition is evaluated for each point in the batch before a point is rendered.

See Also

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