Gets or sets the exponent used to compute the maximum precision for primitive rendering. For example, a value of -3 indicates the maximum precision of 2^-3, 0.125 m along the x, y, or z axis. The worst case precision, taking into account all axes, is sqrt(3 * (2^-3)^2), 0.2165 m. The default is -2.
Read-write property
[Visual Basic .NET] |
---|
Public Property PrecisionExponent() As Integer |
[C#] |
---|
public int PrecisionExponent {get; set;} |
[Managed C++] |
---|
public: __property int get_PrecisionExponent(); |
[Unmanaged C++] |
---|
public: HRESULT get_PrecisionExponent( int * pRetVal ); public: HRESULT put_PrecisionExponent( int PrecisionExponent ); |
[Java] |
---|
public Integer getPrecisionExponent(); public void setPrecisionExponent( Integer ); |