Gets or sets the sort order for translucent primitives in the primitive manager. This determines a trade-off between rendering speed and quality. It is only recommended to use PrimitivesSortOrderBackToFront when translucent primitives along the same line of sight cause blending artifacts.
Read-write property
[Visual Basic .NET] |
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Public Property TranslucentPrimitivesSortOrder() As AgEStkGraphicsPrimitivesSortOrder |
[C#] |
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public AgEStkGraphicsPrimitivesSortOrder TranslucentPrimitivesSortOrder {get; set;} |
[Managed C++] |
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public: __property AgEStkGraphicsPrimitivesSortOrder get_TranslucentPrimitivesSortOrder(); |
[Unmanaged C++] |
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public: HRESULT get_TranslucentPrimitivesSortOrder( AgEStkGraphicsPrimitivesSortOrder * pRetVal ); public: HRESULT put_TranslucentPrimitivesSortOrder( AgEStkGraphicsPrimitivesSortOrder TranslucentPrimitivesSortOrder ); |
[Java] |
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public AgEStkGraphicsPrimitivesSortOrder getTranslucentPrimitivesSortOrder(); public void setTranslucentPrimitivesSortOrder( AgEStkGraphicsPrimitivesSortOrder ); |
[Python - STK API ] |
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@property def TranslucentPrimitivesSortOrder(self) -> "AgEStkGraphicsPrimitivesSortOrder": @TranslucentPrimitivesSortOrder.setter def TranslucentPrimitivesSortOrder(self, TranslucentPrimitivesSortOrder:"AgEStkGraphicsPrimitivesSortOrder") -> None: |