A display condition used to control what scene or scenes an object, such as a primitive, is rendered in. This is used to show an object in some scenes and hide it in others.
  DisplayOnlyInScene | Allows rendering only in the given scene. The display condition will not allow rendering in other scenes, including newly created ones. | 
  GetDisplayInScene | Determines whether the display condition allows rendering rendering in the given scene. | 
  SetDisplayInScene | Allows or disallows rendering for in a particular scene for. | 
| Implemented Interface | 
|---|
| IAgStkGraphicsDisplayCondition | 





