Gets or sets the pixel error for terrain meshes. This is the number of pixels that the rendered terrain is different from the actual terrain data. The default is 2.0 pixels.
Read-write property
[Visual Basic .NET] |
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Public Property TerrainMeshPixelError() As Double |
[C#] |
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public double TerrainMeshPixelError {get; set;} |
[Managed C++] |
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public: __property double get_TerrainMeshPixelError(); |
[Unmanaged C++] |
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public: HRESULT get_TerrainMeshPixelError( double * pRetVal ); public: HRESULT put_TerrainMeshPixelError( double TerrainMeshPixelError ); |
[Java] |
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public double getTerrainMeshPixelError(); public void setTerrainMeshPixelError( double ); |