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TerrainMeshPixelError Property (IAgStkGraphicsSceneGlobeOverlaySettings)
See Also
Windows





Windows & Linux

Description

Gets or sets the pixel error for terrain meshes. This is the number of pixels that the rendered terrain is different from the actual terrain data. The default is 2.0 pixels.

Property type

Read-write property

Syntax

[Visual Basic .NET]
Public Property TerrainMeshPixelError() As Double
[C#]
public double TerrainMeshPixelError {get; set;}
[Managed C++]
public: __property double get_TerrainMeshPixelError();
public: __property void set_TerrainMeshPixelError( double );
[Unmanaged C++]
public: HRESULT get_TerrainMeshPixelError(
    double * pRetVal
);
public: HRESULT put_TerrainMeshPixelError(
    double TerrainMeshPixelError
);
[Java]
public double getTerrainMeshPixelError();
public void setTerrainMeshPixelError(
    double
);
[Python - STK API ]
@property
def TerrainMeshPixelError(self) -> float:

@TerrainMeshPixelError.setter
def TerrainMeshPixelError(self, TerrainMeshPixelError:float) -> None:

See Also

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