Gets or sets whether the primitive is affected by lighting.
Read-write property
[Visual Basic .NET] |
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Public Property AffectedByLighting() As Boolean |
[C#] |
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public bool AffectedByLighting {get; set;} |
[Managed C++] |
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public: __property bool get_AffectedByLighting(); |
[Unmanaged C++] |
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public: HRESULT get_AffectedByLighting( VARIANT_BOOL * pRetVal ); public: HRESULT put_AffectedByLighting( VARIANT_BOOL AffectedByLighting ); |
[Java] |
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public bool getAffectedByLighting(); public void setAffectedByLighting( bool ); |
If lighting makes one side of the solid too dark, set this to
false
for the solid to have uniform color. When this is false
, it is recommonded that Display Outline be true
, so the shape of the solid is still decipherable.