Gets or sets whether the primitive is affected by lighting.
Read-write property
| [Visual Basic .NET] |
|---|
Public Property AffectedByLighting() As Boolean |
| [C#] |
|---|
|
| [Managed C++] |
|---|
public: __property bool get_AffectedByLighting(); |
| [Unmanaged C++] |
|---|
|
| [Java] |
|---|
|
If lighting makes one side of the solid too dark, set this to
false for the solid to have uniform color. When this is false, it is recommonded that Display Outline be true, so the shape of the solid is still decipherable.





