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EyeSeparationFactor Property (IAgStkGraphicsStereoscopic)
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Windows





Windows & Linux

Description

Gets or sets the eye separation factor.

Property type

Read-write property

Syntax

[Visual Basic .NET]
Public Property EyeSeparationFactor() As Double
[C#]
public double EyeSeparationFactor {get; set;}
[Managed C++]
public: __property double get_EyeSeparationFactor();
public: __property void set_EyeSeparationFactor( double );
[Unmanaged C++]
public: HRESULT get_EyeSeparationFactor(
    double * pRetVal
);
public: HRESULT put_EyeSeparationFactor(
    double EyeSeparationFactor
);
[Java]
public double getEyeSeparationFactor();
public void setEyeSeparationFactor(
    double
);
[Python - STK API ]
@property
def EyeSeparationFactor(self) -> float:

@EyeSeparationFactor.setter
def EyeSeparationFactor(self, EyeSeparationFactor:float) -> None:

Remarks

The default eye separation factor is 0.02. Increasing this number will increase the overall left/right eye separation, which makes the image appear to have more depth.

Care must be taken when increasing the Eye Separation Factor. If the value is too high, the separation between distant objects will be wider than the distance between the viewer's eyes causing the image to be put of focus. Also, if the separation is too large, viewers cannot focus on distant parts of the image and may experience eyestrain while attempting to do so.

Having too small of an Eye Separation Factor causes the image to appear not as 'deep' as it should look and distant objects, such as stars, to appear to be very far away. But the image still appears to be three-dimensional.

The correct setting for the Eye Separation Factor is actually dependent on the physical size of the display on which the image is shown. A relatively large setting, like 0.08, might look fine on a small monitor where the separation works out to be only about an inch or so, easily less than the distance between the viewer's eyes. The very same image, displayed on a giant wall projection system, may produce a separation of several inches, growing larger than the distance between the viewer's eyes.

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