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TextureMatrix Property (IAgStkGraphicsSurfaceMeshPrimitive)
See Also
Windows





Windows & Linux

Description

Gets or sets the matrix used to transform texture coordinates when a Texture is applied to this primitive.

Property type

Read-write property

Syntax

[Visual Basic .NET]
Public Property TextureMatrix() As IAgStkGraphicsTextureMatrix
[C#]
public IAgStkGraphicsTextureMatrix TextureMatrix {get; set;}
[Managed C++]
public: __property IAgStkGraphicsTextureMatrix ^ get_TextureMatrix();
public: __property void set_TextureMatrix( IAgStkGraphicsTextureMatrix );
[Unmanaged C++]
public: HRESULT get_TextureMatrix(
    IAgStkGraphicsTextureMatrix ** ppRetVal
);
public: HRESULT put_TextureMatrix(
    IAgStkGraphicsTextureMatrix TextureMatrix
);
[Java]
public IAgStkGraphicsTextureMatrix getTextureMatrix();
public void setTextureMatrix(
    IAgStkGraphicsTextureMatrix
);
[Python - STK API ]
@property
def TextureMatrix(self) -> "IAgStkGraphicsTextureMatrix":

@TextureMatrix.setter
def TextureMatrix(self, TextureMatrix:"IAgStkGraphicsTextureMatrix") -> None:

Remarks

Performing transformations with the TextureMatrix over time can create effects such as water movement. See the Texture Matrix section of the Surface Mesh Primitive Overview for more information on using the TextureMatrix.

See Also

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