Gets or sets the matrix used to transform texture coordinates when a Texture is applied to this primitive.
Read-write property
[Visual Basic .NET] |
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Public Property TextureMatrix() As IAgStkGraphicsTextureMatrix |
[C#] |
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public IAgStkGraphicsTextureMatrix TextureMatrix {get; set;} |
[Managed C++] |
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public: __property IAgStkGraphicsTextureMatrix ^ get_TextureMatrix(); |
[Unmanaged C++] |
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public: HRESULT get_TextureMatrix( IAgStkGraphicsTextureMatrix ** ppRetVal ); public: HRESULT put_TextureMatrix( IAgStkGraphicsTextureMatrix TextureMatrix ); |
[Java] |
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public IAgStkGraphicsTextureMatrix getTextureMatrix(); public void setTextureMatrix( IAgStkGraphicsTextureMatrix ); |
[Python - STK API ] |
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@property def TextureMatrix(self) -> "IAgStkGraphicsTextureMatrix": @TextureMatrix.setter def TextureMatrix(self, TextureMatrix:"IAgStkGraphicsTextureMatrix") -> None: |
Performing transformations with the
TextureMatrix
over time can create effects such as water movement. See the Texture Matrix section of the Surface Mesh Primitive Overview for more information on using the TextureMatrix
.