STK Graphics PrimitivesSend comments on this topic.
TransparentTextureBorder Property (IAgStkGraphicsSurfaceMeshPrimitive)
See Also
Windows





Windows & Linux

Description

Gets or set the boolean that defines if the color obtained from texture coordinates beyond the texture border should be considered transparent or not. This is typically used in conjunction with the a Texture Matrix.

Property type

Read-write property

Syntax

[Visual Basic .NET]
Public Property TransparentTextureBorder() As Boolean
[C#]
public bool TransparentTextureBorder {get; set;}
[Managed C++]
public: __property bool get_TransparentTextureBorder();
public: __property void set_TransparentTextureBorder( bool );
[Unmanaged C++]
public: HRESULT get_TransparentTextureBorder(
    VARIANT_BOOL * pRetVal
);
public: HRESULT put_TransparentTextureBorder(
    VARIANT_BOOL TransparentTextureBorder
);
[Java]
public bool getTransparentTextureBorder();
public void setTransparentTextureBorder(
    bool
);
[Python - STK API ]
@property
def TransparentTextureBorder(self) -> bool:

@TransparentTextureBorder.setter
def TransparentTextureBorder(self, TransparentTextureBorder:bool) -> None:

See Also

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