A collection of Terrain Overlay objects.
![]() | Adds terrainOverlay to the collection. |
![]() | Adds terrainOverlay to the collection asynchronously. |
![]() | Creates a Terrain Overlay from the uri, which represents a Uri, and adds it to the collection asynchronously. |
![]() | Creates a Terrain Overlay from the uri, which represents a Uri, and adds it to the collection. |
![]() | Brings the Terrain Overlay to the front of the collection so it is rendered first or on the bottom. |
![]() | Removes all Terrain Overlay objects from the collection. |
![]() | Checks the presence of a Terrain Overlay in the collection. |
![]() | Checks the presence of a Terrain Overlay with the specified Uri in the collection. |
![]() | Gets the index of the specified Terrain Overlay. |
![]() | Gets the index of the Terrain Overlay with the specified Uri. |
![]() | Moves the Terrain Overlay to the specified position. |
![]() | Moves the Terrain Overlay at the specified index to the specified position. |
![]() | Removes a Terrain Overlay from the collection. |
![]() | Sends the Terrain Overlay to the back of the collection so it is rendered last or on the top. |
![]() | Swaps the position of two Terrain Overlay objects. |
![]() | Swaps the position of two Terrain Overlay objects at the specified indices. |
![]() | Gets the number of Terrain Overlay objects in the collection. |
![]() | Gets whether or not the collection is read only. |
![]() | Gets the Terrain Overlay at the specified index. |
Implemented Interface |
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IAgStkGraphicsTerrainCollectionEvents |