Gets or sets a Distance Display Condition that is evaluated per string in the text batch during rendering. This is different than Display Condition, which is evaluated once for the entire text batch. When
DistanceDisplayConditionPerString
is null
, no per string display condition is evaluated.Read-write property
[Visual Basic .NET] |
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Public Property DistanceDisplayConditionPerString() As IAgStkGraphicsDistanceDisplayCondition |
[C#] |
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public IAgStkGraphicsDistanceDisplayCondition DistanceDisplayConditionPerString {get; set;} |
[Managed C++] |
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public: __property IAgStkGraphicsDistanceDisplayCondition ^ get_DistanceDisplayConditionPerString(); |
[Unmanaged C++] |
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public: HRESULT get_DistanceDisplayConditionPerString( IAgStkGraphicsDistanceDisplayCondition ** ppRetVal ); public: HRESULT put_DistanceDisplayConditionPerString( IAgStkGraphicsDistanceDisplayCondition DistanceDisplayConditionPerString ); |
[Java] |
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public IAgStkGraphicsDistanceDisplayCondition getDistanceDisplayConditionPerString(); public void setDistanceDisplayConditionPerString( IAgStkGraphicsDistanceDisplayCondition ); |
[Python - STK API ] |
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@property def DistanceDisplayConditionPerString(self) -> "IAgStkGraphicsDistanceDisplayCondition": @DistanceDisplayConditionPerString.setter def DistanceDisplayConditionPerString(self, DistanceDisplayConditionPerString:"IAgStkGraphicsDistanceDisplayCondition") -> None: |
During rendering, first the primitive's Display Condition is evaluated. If it succeeds, this distance display condition is evaluated for each string in the batch before a marker is rendered.