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DistanceDisplayConditionPerString Property (IAgStkGraphicsTextBatchPrimitive)
See Also
Windows





Windows & Linux

Description

Gets or sets a Distance Display Condition that is evaluated per string in the text batch during rendering. This is different than Display Condition, which is evaluated once for the entire text batch. When DistanceDisplayConditionPerString is null, no per string display condition is evaluated.

Property type

Read-write property

Syntax

[Visual Basic .NET]
Public Property DistanceDisplayConditionPerString() As IAgStkGraphicsDistanceDisplayCondition
[C#]
public IAgStkGraphicsDistanceDisplayCondition DistanceDisplayConditionPerString {get; set;}
[Managed C++]
public: __property IAgStkGraphicsDistanceDisplayCondition ^ get_DistanceDisplayConditionPerString();
public: __property void set_DistanceDisplayConditionPerString( IAgStkGraphicsDistanceDisplayCondition );
[Unmanaged C++]
public: HRESULT get_DistanceDisplayConditionPerString(
    IAgStkGraphicsDistanceDisplayCondition ** ppRetVal
);
public: HRESULT put_DistanceDisplayConditionPerString(
    IAgStkGraphicsDistanceDisplayCondition DistanceDisplayConditionPerString
);
[Java]
public IAgStkGraphicsDistanceDisplayCondition getDistanceDisplayConditionPerString();
public void setDistanceDisplayConditionPerString(
    IAgStkGraphicsDistanceDisplayCondition
);
[Python - STK API ]
@property
def DistanceDisplayConditionPerString(self) -> "IAgStkGraphicsDistanceDisplayCondition":

@DistanceDisplayConditionPerString.setter
def DistanceDisplayConditionPerString(self, DistanceDisplayConditionPerString:"IAgStkGraphicsDistanceDisplayCondition") -> None:

Remarks

During rendering, first the primitive's Display Condition is evaluated. If it succeeds, this distance display condition is evaluated for each string in the batch before a marker is rendered.

See Also

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