Initializes a Texture Matrix from a Matrix. The upper left 2x2 matrix defines rotation and scaling. The top two elements of the last column define translation.
[Visual Basic .NET] |
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Public Function InitializeWithAffineTransform( _ ByVal Matrix As System.Array _ ) As IAgStkGraphicsTextureMatrix |
[C#] |
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public IAgStkGraphicsTextureMatrix InitializeWithAffineTransform( System.Array Matrix ); |
[Managed C++] |
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public: IAgStkGraphicsTextureMatrix^ InitializeWithAffineTransform( System::Array ^ Matrix ); |
[Unmanaged C++] |
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public: HRESULT InitializeWithAffineTransform( SAFEARRAY * * Matrix, IAgStkGraphicsTextureMatrix ** ppRetVal ); |
[Java] |
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public IAgStkGraphicsTextureMatrix initializeWithAffineTransform( AgSafeArray Matrix ); |
[Python - STK API ] |
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def InitializeWithAffineTransform(self, Matrix:list) -> "IAgStkGraphicsTextureMatrix": |
- Matrix
- An array representing the matrix of the texture. The elements should be provided row by row, from left to right.
Shows the format of the Matrix parameter when creating a texture matrix.
[C#] | ||
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Shows the format of the Matrix parameter when creating a texture matrix.
[Visual Basic .NET] | ||
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