Description
Initializes the overlay with the specified position and size.
Syntax
Parameters
See Also
Example
Shows the format of the Position and Size parameters when creating a texture screen overlay.
[C#] |
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Array position = new object[]
{
0,
0,
AgEStkGraphicsScreenOverlayUnit.eStkGraphicsScreenOverlayUnitPixels,
AgEStkGraphicsScreenOverlayUnit.eStkGraphicsScreenOverlayUnitPixels
};
Array size = new object[]
{
100,
200,
AgEStkGraphicsScreenOverlayUnit.eStkGraphicsScreenOverlayUnitPixels,
AgEStkGraphicsScreenOverlayUnit.eStkGraphicsScreenOverlayUnitPixels
};
IAgStkGraphicsTextureScreenOverlay screenOverlay = sceneManager.Initializers.TextureScreenOverlay.InitializeWithPositionSize(ref position, ref size);
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Shows the format of the Position and Size parameters when creating a texture screen overlay.
[Visual Basic .NET] |
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Dim position As Array = New Object() {0, 0, AgEStkGraphicsScreenOverlayUnit.eStkGraphicsScreenOverlayUnitPixels, AgEStkGraphicsScreenOverlayUnit.eStkGraphicsScreenOverlayUnitPixels}
Dim size As Array = New Object() {100, 200, AgEStkGraphicsScreenOverlayUnit.eStkGraphicsScreenOverlayUnitPixels, AgEStkGraphicsScreenOverlayUnit.eStkGraphicsScreenOverlayUnitPixels}
Dim screenOverlay As IAgStkGraphicsTextureScreenOverlay = sceneManager.Initializers.TextureScreenOverlay.InitializeWithPositionSize(position, size)
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