STK Graphics PrimitivesSend comments on this topic.
CullFace Property (IAgStkGraphicsTriangleMeshPrimitive)
See Also
Windows





Windows & Linux

Description

Gets or sets whether front and/or back-facing triangles may be culled. This is used in combination with Triangle Winding Order for culling.

Property type

Read-write property

Syntax

[Visual Basic .NET]
Public Property CullFace() As AgEStkGraphicsCullFace
[C#]
public AgEStkGraphicsCullFace CullFace {get; set;}
[Managed C++]
public: __property AgEStkGraphicsCullFace get_CullFace();
public: __property void set_CullFace( AgEStkGraphicsCullFace );
[Unmanaged C++]
public: HRESULT get_CullFace(
    AgEStkGraphicsCullFace * pRetVal
);
public: HRESULT put_CullFace(
    AgEStkGraphicsCullFace CullFace
);
[Java]
public AgEStkGraphicsCullFace getCullFace();
public void setCullFace(
    AgEStkGraphicsCullFace
);
[Python - STK API ]
@property
def CullFace(self) -> "AgEStkGraphicsCullFace":

@CullFace.setter
def CullFace(self, CullFace:"AgEStkGraphicsCullFace") -> None:

See Also

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