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RenderBackThenFrontFaces Property (IAgStkGraphicsTriangleMeshPrimitive)
See Also
Windows





Windows & Linux

Description

Gets or sets whether the primitive is rendered in two passes to improve the visual quality for translucent, convex meshes.

Property type

Read-write property

Syntax

[Visual Basic .NET]
Public Property RenderBackThenFrontFaces() As Boolean
[C#]
public bool RenderBackThenFrontFaces {get; set;}
[Managed C++]
public: __property bool get_RenderBackThenFrontFaces();
public: __property void set_RenderBackThenFrontFaces( bool );
[Unmanaged C++]
public: HRESULT get_RenderBackThenFrontFaces(
    VARIANT_BOOL * pRetVal
);
public: HRESULT put_RenderBackThenFrontFaces(
    VARIANT_BOOL RenderBackThenFrontFaces
);
[Java]
public bool getRenderBackThenFrontFaces();
public void setRenderBackThenFrontFaces(
    bool
);
[Python - STK API ]
@property
def RenderBackThenFrontFaces(self) -> bool:

@RenderBackThenFrontFaces.setter
def RenderBackThenFrontFaces(self, RenderBackThenFrontFaces:bool) -> None:

Remarks

If the mesh represents a translucent, convex object, such as an open box or cone, it is recommended to set this property to true to eliminate artifacts when parts of the mesh overlap each other.

See Also

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