Gets or sets whether the primitive is rendered in two passes to improve the visual quality for translucent, convex meshes.
Read-write property
[Visual Basic .NET] |
---|
Public Property RenderBackThenFrontFaces() As Boolean |
[C#] |
---|
public bool RenderBackThenFrontFaces {get; set;} |
[Managed C++] |
---|
public: __property bool get_RenderBackThenFrontFaces(); |
[Unmanaged C++] |
---|
public: HRESULT get_RenderBackThenFrontFaces( VARIANT_BOOL * pRetVal ); public: HRESULT put_RenderBackThenFrontFaces( VARIANT_BOOL RenderBackThenFrontFaces ); |
[Java] |
---|
public bool getRenderBackThenFrontFaces(); public void setRenderBackThenFrontFaces( bool ); |
If the mesh represents a translucent, convex object, such as an open box or cone, it is recommended to set this property to true to eliminate artifacts when parts of the mesh overlap each other.