Description
Defines the triangle mesh using an indexed triangle list specified by positions, normals, and indices. The mesh is rendered in the primitive's
Reference Frame.
Syntax
[Visual Basic .NET] |
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Public Sub Set( _
ByVal Positions As System.Array, _
ByVal Normals As System.Array, _
ByVal Indices As System.Array _
)
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Parameters
Remarks
See Also
Example
Shows the format of the Positions, Normals and Indices parameters when updating a triangle mesh primitive.
[C#] |
---|
Array positions = new object[]
{
0, 0, 0,
70000, 0, 0,
0, 70000, 0
};
Array normals = new object[]
{
0, 0, 1,
0, 0, 1,
0, 0, 1
};
Array indices = new object[]
{
0,
1,
2
};
triangleMesh.Set(ref positions, ref normals, ref indices);
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Shows the format of the Positions, Normals and Indices parameters when updating a triangle mesh primitive.
[Visual Basic .NET] |
---|
Dim positions As Array = New Object() {0, 0, 0, 70000, 0, 0, _
0, 70000, 0}
Dim normals As Array = New Object() {0, 0, 1, 0, 0, 1, _
0, 0, 1}
Dim indices As Array = New Object() {0, 1, 2}
triangleMesh.[Set](positions, normals, indices)
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