Defines the triangle mesh using an indexed triangle list specified by positions, normals, indices, and optionalParameters. The mesh is rendered in the primitive's Reference Frame.
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def SetWithOptionalParameters(self, Positions:list, Normals:list, Indices:list, OptionalParameters:"IAgStkGraphicsTriangleMeshPrimitiveOptionalParameters") -> None: |
- Positions
- An array containing positions (in the order x, y, z) for the triangle mesh.
- Normals
- An array containing the normals (in the order x, y, z) used for lighting the triangle mesh. There must be one normal for each position in positions.
- Indices
- An array of integers containing the indices into positions and normals. A set of x, y, and z elements is considered a single index. Every 3 indices represent 1 triangle.
- OptionalParameters
- Optional parameters corresponding to positions.
Shows the format of the Positions, Normals and Indices parameters when updating a triangle mesh primitive.
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Shows the format of the Positions, Normals and Indices parameters when updating a triangle mesh primitive.
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