Gets or sets the texture to be drawn on the triangle mesh. Textures can be obtained from SceneManager.Textures.
Read-write property
| [Visual Basic .NET] |
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Public Property Texture() As IAgStkGraphicsRendererTexture2D |
| [C#] |
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public IAgStkGraphicsRendererTexture2D Texture {get; set;} |
| [Managed C++] |
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public: __property IAgStkGraphicsRendererTexture2D ^ get_Texture(); |
| [Unmanaged C++] |
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|
| [Java] |
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public IAgStkGraphicsRendererTexture2D getTexture(); public void setTexture( IAgStkGraphicsRendererTexture2D ); |
[Python - STK API ] |
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@property def Texture(self) -> "IAgStkGraphicsRendererTexture2D": @Texture.setter def Texture(self, Texture:"IAgStkGraphicsRendererTexture2D") -> None: |
If a texture is added to a triangle mesh, the mesh must be set with TriangleMeshOptionalParameters that have texture coordinates.






