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AgECrdnTrajectoryAxesType Enumeration
See Also

Description

Trajectory axes coordinate types.

Members

MemberValueDescription
eCrdnTrajectoryAxesICR0Intrack Crosstrack Radial Axes. The Z axis is outward along the position vector (radial); the Y axis is along the cross product of the position and velocity (crosstrack); the X axis is in the direction of motion and constructed as Y x Z (intrack).
eCrdnTrajectoryAxesVNC1Velocity - Normal - Co-normal Axes. The X axis is along the velocity vector; the Y axis is along the cross product of the position and velocity (normal); the Z axis is constructed as X x Y (co-normal).
eCrdnTrajectoryAxesRIC2Radial Intrack Crosstrack Axes. The X axis is outward along the position vector (radial); the Z axis is along the cross product of the position and velocity (crosstrack); the Y axis is in the direction of motion and is constructed as Z x X (intrack).
eCrdnTrajectoryAxesLVLH3Local Vertical, Local Horizontal Axes. The X axis is along the position vector (local vertical); the Z axis is along the cross product of the position and velocity; the Y axis is in the direction of motion and constructed as Z x X (local horizontal).
eCrdnTrajectoryAxesVVLH4Vehicle Velocity, Local Horizontal Axes. The Z axis is along the negative position vector; the Y axis is along the negative cross product of the position and velocity (local horizontal); the X axis is constructed as Z x Y (toward velocity).
eCrdnTrajectoryAxesBBR5Body-to-body Rotating Axes. The X axis is along the negative position vector; the Z axis is along the cross product of the position and velocity; the Y axis is constructed as Z x X.
eCrdnTrajectoryAxesEquinoctial6Equinoctial Axes. The Z axis is along the orbit normal; the X axis is along fiducial direction located by rotating about Z-axis by negative of RAAN value; the Y axis is constructed as Z x X. The X and Y axes lie in the orbit plane but (usually) evolve slowly as they depend only on inclination and RAAN.
eCrdnTrajectoryAxesNTC7Normal - Tangential - Crosstrack Axes. The Y axis is along the velocity vector (tangential); the Z axis is along the cross product of the position and velocity (crosstrack); the X axis is constructed as Y x Z (normal).
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