Description
Configure the projection attributes, such as field of view, near plane, far plane, etc.
Public Methods
GetOrientation | Gets an orientation of the projection. The value is a one-dimensional array representing a quaternion (X, Y, Z and W). |
GetPosition | Gets a position of the projection in the central body's fixed reference frame. The value is a one-dimensional array with three elements representing X, Y and Z (in meters). |
GetPositionInSystem | Gets a position of the projection in the central body's fixed reference frame. The value is a one-dimensional array with three elements representing X, Y and Z (in meters). |
GetPositionInSystemAtEpoch | Gets a position of the projection in the central body's fixed reference frame. The value is a one-dimensional array with three elements representing X, Y and Z (in meters). |
SetOrientation | Sets a new orientation of the projection. The value is a one-dimensional array representing a quaternion (X, Y, Z and W). |
SetPosition | Sets a new position of the projection. The position is in the central body's fixed reference frame. The input is a one-dimensional array which contains three elements X, Y and Z that define the new position (in meters). |
SetPositionInSystem | Sets a new position of the projection. The position is in the central body's fixed reference frame. The input is a one-dimensional array which contains three elements X, Y and Z that define the new position (in meters). |
SetPositionInSystemAtEpoch | Sets a new position of the projection. The position is in the specified reference frame. The input is a one-dimensional array which contains three elements X, Y and Z that define the new position (in meters). |
Public Properties