Description
A unique identifier associated with the window that can be used with Connect to control the 2D map.
Property type
Read-only property
Syntax
[Visual Basic .NET] |
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Public Property MapID() As Integer
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[C#] |
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public int MapID {get;}
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[Managed C++] |
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public: __property int get_MapID();
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[Unmanaged C++] |
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public: HRESULT get_MapID(
long * pRetVal
);
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[Java] |
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public int getMapID();
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[Python - STK API ] |
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@property
def MapID(self) -> int:
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See Also
Example
Enumerate all 2D (Map) windows and print their map identifiers.
[C#] |
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foreach (IAgUiWindow window in application.Windows)
{
object oSvc = window.GetServiceByType(AgEWindowService.eWindowService2DWindow);
IAgUiWindowMapObject mapObject = oSvc as IAgUiWindowMapObject;
if (mapObject != null)
{
Console.WriteLine("Window Title: {0}, scene ID: {1}", window.Caption, mapObject.MapID);
}
}
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Enumerate all 2D (Map) windows by name and print their map identifiers.
[C#] |
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foreach (IAgUiWindow window in application.Windows)
{
object oSvc = window.GetServiceByName("Map");
IAgUiWindowMapObject mapObject = oSvc as IAgUiWindowMapObject;
if (mapObject != null)
{
Console.WriteLine("Window Title: {0}, scene ID: {1}", window.Caption, mapObject.MapID);
}
}
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Enumerate all 2D (Map) windows and print their map identifiers.
[Visual Basic .NET] |
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For Each window As IAgUiWindow In application.Windows
Dim oSvc As Object = window.GetServiceByType(AgEWindowService.eWindowService2DWindow)
Dim mapObject As IAgUiWindowMapObject = TryCast(oSvc, IAgUiWindowMapObject)
If mapObject IsNot Nothing Then
Console.WriteLine("Window Title: {0}, scene ID: {1}", window.Caption, mapObject.MapID)
End If
Next
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Enumerate all 2D (Map) windows by name and print their map identifiers.
[Visual Basic .NET] |
---|
For Each window As IAgUiWindow In application.Windows
Dim oSvc As Object = window.GetServiceByName("Map")
Dim mapObject As IAgUiWindowMapObject = TryCast(oSvc, IAgUiWindowMapObject)
If mapObject IsNot Nothing Then
Console.WriteLine("Window Title: {0}, scene ID: {1}", window.Caption, mapObject.MapID)
End If
Next
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