Obstruction model used in lighting computations.
Member | Value | Description |
---|---|---|
eLightingObstructionCbShape | 0x0 | The lighting obstruction model is the surface of the central body ellipsoid. |
eLightingObstructionAzElMask | 0x1 | Lighting obstruction is computed using the object's Az-El mask if defined, else uses the object's ground model. |
eLightingObstructionTerrain | 0x2 | Lighting obstruction is computed using terrain data. |
eELightingObstructionGroundModel | 0x3 | The lighting obstruction model is the object's ground model as used in the line-of-sight constraint computation. |