Interface for a launch vehicle object.
![]() | Gets a value indicating whether the specified type can be used. |
![]() | Gets a value indicating whether the specified type can be used. |
![]() | Set the type of attitude profile used by the launch vehicle. |
![]() | Set the propagator type. |
![]() | Get the constraints imposed on the launch vehicle. |
![]() | This property is deprecated. The new RFEnvironment property can be used to configure atmospheric models. |
![]() | Get the launch vehicle's attitude profile. |
![]() | Returns an array of valid choices. |
![]() | Get the type of attitude profile used by the launch vehicle. |
![]() | Get the customized list of Eclipse Bodies, which are central bodies used in lighting computations. |
![]() | Returns the IAgLvExportTools interface. |
![]() | Get the launch vehicle's 2D Graphics properties. |
![]() | Get the launch vehicle's ground ellipses properties. |
![]() | Gets the laser environment. |
![]() | This property is deprecated. Use LightingMaxStepTerrain or LightingMaxStepCbShape as appropriate. The maximum step size to use when computing lighting when UseTerrainInLightingComputations is true. Uses Time Dimension. |
![]() | Gets or sets the maximum step size to use when computing lighting when UseTerrainInLightingComputations is false. Uses Time Dimension. |
![]() | Gets or sets the maximum step size to use when computing lighting when UseTerrainInLightingComputations is true. Uses Time Dimension. |
![]() | Returns the radar clutter map. |
![]() | Returns the radar cross sectoin. |
![]() | Gets the RF environment. |
![]() | Returns the launch vehicle's SpaceEnvironment properties. |
![]() | Get the launch vehicle's trajectory properties. |
![]() | Returns an array of valid choices. |
![]() | Get the propagator type used by the launch vehicle. |
![]() | Opt whether to compute lighting using terrain data. |
![]() | Get the launch vehicle's 3D Graphics properties. |
Implemented Interface |
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IAgStkObject |
IAgLifetimeInformation |
IAgProvideSpatialInfo |
Name |
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AgLaunchVehicle |
Create a launch vehicle (on current scenario central body)
[C#] | ||
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Create a launch vehicle (on current scenario central body)
[Visual Basic .NET] | ||
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