Description
Interface for a missile object.
Public Methods
Public Properties
AccessConstraints | Get the constraints imposed on the missile. |
Atmosphere | This property is deprecated. The new RFEnvironment property can be used to configure atmospheric models. |
Attitude | Get the missile's attitude profile. |
AttitudeSupportedTypes | Returns an array of valid choices. |
AttitudeType | Get the type of attitude profile used by the missile. |
EclipseBodies | Get the customized list of Eclipse Bodies, which are central bodies used in lighting computations. |
ExportTools | Returns the IAgMsExportTools interface. |
GetEOIR | Get the EOIR properties of the missile. |
Graphics | Get the missile's 2D Graphics properties. |
GroundEllipses | Get the missile's ground ellipses properties. |
LaserEnvironment | Gets the laser environment. |
LightingMaxStep | This property is deprecated. Use LightingMaxStepTerrain or LightingMaxStepCbShape as appropriate. The maximum step size to use when computing lighting when UseTerrainInLightingComputations is true. Uses Time Dimension. |
LightingMaxStepCbShape | Gets or sets the maximum step size to use when computing lighting when UseTerrainInLightingComputations is false. Uses Time Dimension. |
LightingMaxStepTerrain | Gets or sets the maximum step size to use when computing lighting when UseTerrainInLightingComputations is true. Uses Time Dimension. |
RadarClutterMap | Returns the radar clutter map. |
RadarCrossSection | Returns the radar cross sectoin. |
RFEnvironment | Gets the RF environment. |
SpaceEnvironment | Returns the missile's SpaceEnvironment properties. |
Trajectory | Get the missile's trajectory properties. |
TrajectorySupportedTypes | Returns an array of valid choices. |
TrajectoryType | Get the propagator type used by the missile. |
UseTerrainInLightingComputations | Opt whether to compute lighting using terrain data. |
VO | Get the missile's 3D Graphics properties. |
Interfaces
CoClasses that Implement IAgMissile
Example
Define missile trajectory
[C#] |
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// Set missile trajectory type
missile.SetTrajectoryType(AgEVePropagatorType.ePropagatorBallistic);
// Retrieve the Propagator interface
IAgVePropagatorBallistic trajectory = missile.Trajectory as IAgVePropagatorBallistic;
// Set propagator settings if they should be other than defaults
trajectory.EphemerisInterval.SetExplicitInterval("1 Jan 2012 12:00:00.000", "2 Jan 2012 12:00:00.000");
trajectory.Step = 60.0;
// Set flight parameters
trajectory.SetLaunchType(AgEVeLaunch.eLaunchLLA);
IAgVeLaunchLLA launch = trajectory.Launch as IAgVeLaunchLLA;
launch.Lat = 0.0;
launch.Lon = 0.0;
launch.Alt = 0.0;
// Set impact location type
trajectory.SetImpactLocationType(AgEVeImpactLocation.eImpactLocationPoint);
// Retrieve the impact point interface
IAgVeImpactLocationPoint impactLocation = trajectory.ImpactLocation as IAgVeImpactLocationPoint;
impactLocation.SetLaunchControlType(AgEVeLaunchControl.eLaunchControlFixedTimeOfFlight);
// Retrieve the launch flight interface
IAgVeLaunchControlFixedTimeOfFlight launchControl = impactLocation.LaunchControl as IAgVeLaunchControlFixedTimeOfFlight;
launchControl.TimeOfFlight = 9000.0;
// Configure missile Impact parameters
impactLocation.SetImpactType(AgEVeImpact.eImpactLLA);
IAgVeImpactLLA impact = impactLocation.Impact as IAgVeImpactLLA;
impact.Lat = -20.0;
impact.Lon = -20.0;
impact.Alt = 0.0;
// Propagate Missile
trajectory.Propagate();
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Define missile trajectory
[Visual Basic .NET] |
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' Set missile trajectory type
missile.SetTrajectoryType(AgEVePropagatorType.ePropagatorBallistic)
' Retrieve the Propagator interface
Dim trajectory As IAgVePropagatorBallistic = TryCast(missile.Trajectory, IAgVePropagatorBallistic)
' Set propagator settings if they should be other than defaults
trajectory.EphemerisInterval.SetExplicitInterval("1 Jan 2012 12:00:00.000", "2 Jan 2012 12:00:00.000")
trajectory.[Step] = 60
' Set flight parameters
trajectory.SetLaunchType(AgEVeLaunch.eLaunchLLA)
Dim launch As IAgVeLaunchLLA = TryCast(trajectory.Launch, IAgVeLaunchLLA)
launch.Lat = 0
launch.Lon = 0
launch.Alt = 0
' Set impact location type
trajectory.SetImpactLocationType(AgEVeImpactLocation.eImpactLocationPoint)
' Retrieve the impact point interface
Dim impactLocation As IAgVeImpactLocationPoint = TryCast(trajectory.ImpactLocation, IAgVeImpactLocationPoint)
impactLocation.SetLaunchControlType(AgEVeLaunchControl.eLaunchControlFixedTimeOfFlight)
' Retrieve the launch flight interface
Dim launchControl As IAgVeLaunchControlFixedTimeOfFlight = TryCast(impactLocation.LaunchControl, IAgVeLaunchControlFixedTimeOfFlight)
launchControl.TimeOfFlight = 9000
' Configure missile Impact parameters
impactLocation.SetImpactType(AgEVeImpact.eImpactLLA)
Dim impact As IAgVeImpactLLA = TryCast(impactLocation.Impact, IAgVeImpactLLA)
impact.Lat = -20
impact.Lon = -20
impact.Alt = 0
' Propagate Missile
trajectory.Propagate()
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Create a New Missile (on the current scenario central body)
[Python - STK API] |
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# IAgScenario scenario: Scenario object
missile = scenario.Children.New(AgESTKObjectType.eMissile, 'MyMissile')
missile.SetTrajectoryType(AgEVePropagatorType.ePropagatorBallistic)
trajectory = missile.Trajectory
root.UnitPreferences.SetCurrentUnit('DateFormat', 'EpSec')
trajectory.EphemerisInterval.SetExplicitInterval(0, 0) # stop time later computed based on propagation
trajectory.Launch.Lat = 29
trajectory.Launch.Lon = -81
trajectory.ImpactLocation.Impact.Lat = 27
trajectory.ImpactLocation.Impact.Lon = -43
trajectory.ImpactLocation.SetLaunchControlType(AgEVeLaunchControl.eLaunchControlFixedApogeeAlt)
trajectory.ImpactLocation.LaunchControl.ApogeeAlt = 1200 # km
trajectory.Propagate()
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Create a New Missile (on the current scenario central body)
[MATLAB] |
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% IAgScenario scenario: Scenario object
missile = scenario.Children.New('eMissile', 'MyMissile');
missile.SetTrajectoryType('ePropagatorBallistic');
trajectory = missile.Trajectory;
root.UnitPreferences.Item('DateFormat').SetCurrentUnit('EpSec');
trajectory.EphemerisInterval.SetExplicitInterval(0, 0) % stop time later computed based on propagation
trajectory.Launch.Lat = 29;
trajectory.Launch.Lon = -81;
trajectory.ImpactLocation.Impact.Lat = 27;
trajectory.ImpactLocation.Impact.Lon = -43;
trajectory.ImpactLocation.SetLaunchControlType('eLaunchControlFixedApogeeAlt');
trajectory.ImpactLocation.LaunchControl.ApogeeAlt = 1200; % km
trajectory.Propagate();
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