Save terrain az-el mask data in binary.
Read-write property
[Visual Basic .NET] |
---|
Public Property SaveTerrainMaskDataInBinary() As Boolean |
[C#] |
---|
public bool SaveTerrainMaskDataInBinary {get; set;} |
[Managed C++] |
---|
public: __property bool get_SaveTerrainMaskDataInBinary(); |
[Unmanaged C++] |
---|
public: HRESULT get_SaveTerrainMaskDataInBinary( VARIANT_BOOL * pSaveTerrainMaskDataInBinary ); public: HRESULT put_SaveTerrainMaskDataInBinary( VARIANT_BOOL saveTerrainMaskDataInBinary ); |
[Java] |
---|
public bool getSaveTerrainMaskDataInBinary(); public void setSaveTerrainMaskDataInBinary( bool ); |