IAgScAnimation Interface for Scenario-level properties that control the animation cycle, animation step definition and the intervals between refresh updates in the 2D and 3D windows.
GetTimeArrayComponent | Returns a time array component used to configure the time array or null if component has not been configured yet. |
GetTimeArrayQualifiedPath | Returns the time array component's qualified path or null if no component has been configured yet. |
ResetTimeArrayComponent | Removes and resets the display configuration by unsetting currently set time array component (if any). |
SetTimeArrayComponent | Configure the time array using the specified time component. Allowed are only event arrays. |
SetTimeArrayQualifiedPath | Configure the time array using the specified time component. Allowed are only event arrays. QualifiedPath format adheres to the format used throughout VGT API (i.e. \"Scenario/Scenario1 OneMinuteSampleTimes EventArray\"). |
AnimCycleTime | Animation end time. Uses DateFormat Dimension. |
AnimCycleType | Animation end time or loop-at time. A member of the AgEScEndLoopType enumeration. |
AnimStepType | Time step, real time (with offset) or a multiple of real time. A member of the AgEScTimeStepType enumeration. |
AnimStepValue | Animation time step. Dimension depends on context. |
ContinueXRealtimeFromPause | Animation XRealtime Continue from Paused Time. |
EnableAnimCycleTime | Enable a selection between end time and loop-at time. |
RefreshDelta | Refresh Delta property, the amount of time between refresh updates. The actual refresh delta is limited by the minimum time necessary to draw the scenario. The refresh time varies with processor performance, graphics hardware and scenario complexity. Uses Time Dimension. |
RefreshDeltaType | Refresh Delta or high speed. A member of the AgEScRefreshDeltaType enumeration. |
StartTime | Animation start time. Uses DateFormat Dimension. |
TimeArrayIncrement | Animation Time Array Increment. |
TimePeriod | Allows the user to configure the scenario's animation time period. |
Configure scenario animation
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Configure scenario animation
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