Specify whether persistence is to apply in a forward animation direction only.
Read-write property
[Visual Basic .NET] |
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Public Property ForwardPersistence() As Boolean |
[C#] |
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public bool ForwardPersistence {get; set;} |
[Managed C++] |
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public: __property bool get_ForwardPersistence(); |
[Unmanaged C++] |
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public: HRESULT get_ForwardPersistence( VARIANT_BOOL * pVal ); public: HRESULT put_ForwardPersistence( VARIANT_BOOL pVal ); |
[Java] |
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public bool getForwardPersistence(); public void setForwardPersistence( bool ); |