Persistence time, the length of time the sensor's footprint remains visible during animation. Used to display sensor footprints for a specified period of time so that you can determine quickly and easily whether coverage requirements are being met. Uses Time Dimension.
Read-write property
[Visual Basic .NET] |
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Public Property Persistence() As Double |
[C#] |
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public double Persistence {get; set;} |
[Managed C++] |
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public: __property double get_Persistence(); |
[Unmanaged C++] |
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public: HRESULT get_Persistence( double * pVal ); public: HRESULT put_Persistence( double pVal ); |
[Java] |
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public double getPersistence(); public void setPersistence( double ); |