Priority indicates the order of a time component when resolving the overlapping intervals during rendering.
Read-only property
[Visual Basic .NET] |
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Public Property Priority() As Integer |
[C#] |
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public int Priority {get;} |
[Managed C++] |
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public: __property int get_Priority(); |
[Unmanaged C++] |
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public: HRESULT get_Priority( int * pRetVal ); |
[Java] |
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public Integer getPriority(); |