This launch segment provides compatibility with STK Astrogator's launch segment. The design of this segment is relatively simple: form an ellipse in the fixed frame between the launch point and the burnout point and interpolate along this ellipse to produce the output ephemeris. This model is low fidelity, but provides a reasonable visualization for launch to orbit insertion. When the burnout state specifies the final velocity in the fixed frame, the flight path angle is set to zero and the final orbit's inclination is determined by the arc of the ellipse. When the burnout state specifies the burnout velocity in the inertial frame it is possible to specify the characteristics of the final orbit more exactly.
The configuration for the BasicLaunchSegment. This element is required to successfully use the basic launch segment.
The basic launch segment results. In addition to the results offered in the base type of SegmentResults, this derived type offers several boolean properties used to flag warnings in the propagator which are not fatal to propagation but should be checked.
An operator that changes the wrapped StoppablePropagator in a PropagateSegment. Note that this can bypass the limits places on the type of propagator derived propagate segments may have (for example, a normal PropagateSegment that was configured with a TwoBodyStoppablePropagator could be configured to run with a StoppableNumericalPropagator with this operator).
The results produced by a FiniteManeuverSegment.
A segment that will start propagating based on a specified strategy, and will end propagating based on another strategy. This is a PropagateSegment, however, due to the nature of how the start and end of propagation are determined, the StoppingConditions can be empty. However if they are not empty, those conditions can end propagation during the evaluation of the initial state derivation or final state derivation.
Note that if this segment is not the first segment being propagated, it is possible that a discontinuity can occur.
Defines how the initial state of a FollowSegment should be derived.
Defines how to propagate to the final state of a FollowSegment.
The results of propagating a FollowSegment.
Determines the initial state of a FollowSegment by getting the final state of the wrapped StoppablePropagator. If propagation is going forward in time, this will return the final state that can be produced by the propagator, and the earliest point in time if propagation is going backwards in time. If there is no such state (if the StoppablePropagator cannot produce such a state) then an exception will be thrown.
Determines the initial state of a FollowSegment by using the default initial state passed to the segment. In short, this is the same behavior of the default propagation of segments. This will be the previous segment's final state if the FollowSegment is not the first segment, or it will be the initial state passed into the Propagate(ITimeBasedState) method, if it is specified, or it will be the initial state as configured on the wrapped StoppablePropagatorDefinition if it is specified. If none of those are available then this will throw an exception.
Propagates the wrapped SegmentPropagator of a FollowSegment until a user specified StoppingCondition stops propagation. The state when this condition is met becomes the initial state for the FollowSegment's propagation. The conditions set on this class will be added to the wrapped StoppablePropagator but disabled until this evaluator is called. The evaluator for this will then enable the added conditions, propagate the wrapped segment, and then disable the added conditions again.
Stores all the information needed for a maneuver to be performed by an ImpulsiveManeuverSegment.
A SegmentDefinition that performs an impulsive maneuver. The propagator for this segment will add the delta-V in the Maneuver to the point state element. It will also keep track of the fuel usage if the ImpulsiveManeuverInformation is configured with fuel mass configuration.
This segment is somewhat unique in that it will pass all of the state elements to the next segment, but it still requires a StateElementAdapter to be available for the point element it modifies. If this segment is the first or only segment producing ephemeris, then the SetElementAndAdapter(StateElementAdapterDefinition) must be called with an adapter configured to handle the point element. If there is a previous segment with an adapter for the point element, then the adapter on this segment may be omitted if the desired output frame of the ephemeris for this segment is the same as the previous segment.
An exception that indicates a maneuver caused a craft to run out of fuel.
A segment that will run a NumericalPropagator until a StoppingCondition is satisfied. Each StoppingCondition in the AGI.Foundation.StoppingConditions can have an optional SegmentDefinition associated with it that get propagated if that StoppingCondition is the one that stops the propagation of this segments propagator.
A segment that will run a StoppablePropagator until a StoppingCondition is satisfied. Each StoppingCondition in the StoppingConditions can have an optional SegmentDefinition associated with it that get propagated if that StoppingCondition is the one that stops the propagation of this segment's propagator.
A PropagateSegment can optionally propagate multiple segments with an auto-sequence with stopping conditions. When auto-sequences are run (possibly multiple times), there will be a pattern where the PropagateSegments propagator propagates, then the SegmentPropagator for the stopping conditions auto sequence will run, then the original propagator if the stopping condition is configured to be tripped multiple times. The overall SegmentResults returned will be the PropagateSegmentResults which is a SegmentList of all of the segments propagated.
A segment that will end propagation of a SegmentList that contains this segment even if there are other segments still in the list. Due to the nature of how this segment works, it is not possible for it to run as a single standalone segment; it must be nested in the SegmentList that it will jump out of.
The configuration for a ReturnSegment.
The configuration for a SegmentPropagator. This configuration must be mutable and it must have all of the settings that some outer operation may want to change to drive the segment to propagate towards a common result. SegmentConfigurations will be created by the segment when the propagator is created and potentially changed by a TargetedSegmentListOperator.
If writing your own SegmentDefinition and SegmentPropagator, it is best to create a specific SegmentConfiguration for that new segment. Generally, all of the settings on the SegmentDefinition should be reflected in this configuration.
The base class for segments used with the Segment Propagation Library. These segments define how an ITimeBasedState will be propagated. The initial state will be passed into the propagator'sPropagateSegment method. Multiple segments can be linked together in a simple sequential manner, or in a more complex manner dictated by the control flow segments. When linked together the state elements are fed in to the next logical segment via the manner described in the property, StateForNextSegmentBehavior.
When designing custom segments, the segment should support being the first segment in a sequence, if it makes logical and physical sense. If it does not, then a detailed Exception should be thrown when GetSegmentPropagator is called and no previous segment is included.
Custom segments should have a corresponding custom configuration type that goes along with it. This configuration object will store mutable values that the segment propagation system could modify. The configuration object does not need to have every single property of the segment; only the ones that are required during propagation.
Provides information about the current propagator's propagation.
A PropagateSegment can optionally propagate multiple segments with an auto-sequence with stopping conditions. When auto-sequences are run (possibly multiple times), there will be a pattern where the PropagateSegments propagator propagates, then the SegmentPropagator for the stopping conditions auto sequence will run, then the original propagator if the stopping condition is configured to be tripped multiple times. The overall SegmentResults returned will be the PropagateSegmentResults which is a SegmentList. This is the results for those single run of the PropagateSegment that gets run initially and after an auto-sequence finishes.
Updates the propagated state where a single value will change a value or values in the state. This can add the single value to a scalar, or multiple several values in the state by the single value, or set a value in the state to a specific value. The single value is a value that a variable in a TargetedSegmentListDifferentialCorrector can edit.
A set of helper methods for working with StateElementAdapters.
Updates the propagated state in an UpdateSegment.
A segment that will end the propagation and return the results up to this segment when propagated.
The configuration for a StopSegment.
The base class that gets returned when a TargetedSegmentListOperatorEvaluator is computed. Typically this class should be extended unless the operation produces no results itself. In addition to the properties in this type, any other data that your operator computed that an end user might care about should be added to your type inheriting from this one.
A segment that will update the final state of the previous segment. The returned SegmentResults will have two states in its ephemeris, the final state of the previous segment, and the modified state.
The callback to compute a new threshold based on the old threshold.
The callback for the SingleValueStateUpdater.
An enum that will let a maneuver segment know what to do if an maneuver can not be completed due to lack of fuel.
The possible behaviors of a ReturnSegment's propagation.
Enumerates the behaviors used in passing a state from one segment to another.
The options for which segment will be run by default.