This is STK Components for .NET. STK Components for Java is also available and it has a different set of system requirements.
STK Components for .NET requires v4.5 (or later) of the Microsoft .NET Framework.
The following operating systems are explicitly supported when running Microsoft .NET Framework 4.5 (or later):
Other Windows operating systems that are able to run the required version of .NET are extremely likely to work as well.
All of STK Components, including Insight3D, fully supports 64-bit computing. On a 64-bit operating system, STK Components (excluding Insight3D) can be used in either a 32-bit or 64-bit process. See the section about Insight3D below.
While not strictly required, most users will want to develop applications using STK Components using Microsoft Visual Studio. Visual Studio 2012 or newer is required to open the example projects included with STK Components. When using versions newer than 2012, the example projects may be converted the first time they are opened.
STK Components is extensively tested on the Mono framework, which enables .NET applications to be run on a large number of non-Windows platforms. Specifically, it is tested on Mono v4.8.0 running on CentOS Linux 7. Other operating systems supported by Mono, such as Mac OS X, Solaris, and other editions of Linux, are extremely likely to work as well.
The Insight3D visualization library (AGI.Foundation.Graphics.dll) is currently NOT supported on Mono or on non-Microsoft platforms. All other libraries are fully supported.
The Insight3D visualization library currently only works on 64-bit Windows operating systems, in a 64-bit process.
Insight3D requires Windows Media Player to be installed on the machine. For Windows Server 2008 the simplest way to do this is to install the "Desktop Experience" package.
See the Getting Started topic for more information on setting up your project for use with Insight3D.
3D visualization with Insight3D requires support for at least OpenGL 1.1. Since OpenGL 1.1 was released in 1996, it is supported by virtually all video drivers, including use over remote desktop. To make complete use of Insight3D, it is recommended to use a video card supporting at least OpenGL 2.0. Since OpenGL 2.0 was released in 2004, affordable video cards supporting OpenGL 2.0 are widely available.
Integrated motherboard chipsets, such as Intel Integrated Graphics, should be avoided.
The following table lists OpenGL requirements for Insight3D features that require more than OpenGL 1.1
|Feature||OpenGL Version Requirement|
|Globe Imagery and Terrain||1.3|
|SurfaceMeshPrimitive||2.0, or 1.5 with the following extensions:|
|ProjectedRaster||3.0, or 1.5 with the following extensions:|