EulerSequenceEqualsEpsilon Method |
Returns if all of the elements of this rotation are within epsilon
of the same elements of the specified rotation. That is, in order for the rotations to be
considered equal (and for this function to return ), the absolute value of the
difference between each of their elements must be less than or equal to epsilon.
Namespace:
AGI.Foundation.Coordinates
Assembly:
AGI.Foundation.Core (in AGI.Foundation.Core.dll) Version: 24.3.420.0 (24.3.420.0)
Syntax public bool EqualsEpsilon(
EulerSequence other,
double epsilon
)
Public Function EqualsEpsilon (
other As EulerSequence,
epsilon As Double
) As Boolean
public:
virtual bool EqualsEpsilon(
EulerSequence other,
double epsilon
) sealed
abstract EqualsEpsilon :
other : EulerSequence *
epsilon : float -> bool
override EqualsEpsilon :
other : EulerSequence *
epsilon : float -> bool
Parameters
- other
- Type: AGI.Foundation.CoordinatesEulerSequence
The rotation to compare to this rotation. - epsilon
- Type: SystemDouble
The largest difference between the elements of the rotations for which they will be considered equal.
Return Value
Type:
Boolean if the rotations are equal as defined by the epsilon value.
Implements
IEquatableEpsilonTEqualsEpsilon(T, Double)See Also