UnitQuaternion Constructor (Matrix3By3) |
Initializes a set of
UnitQuaternion coordinates from the provided rotation matrix (
Matrix3By3).
Note that if the given
matrix is not an orthogonal rotation matrix,
it will create a non-unit
UnitQuaternion and could cause problems in code which assumes that the
UnitQuaternion represents a rotation.
Namespace:
AGI.Foundation.Coordinates
Assembly:
AGI.Foundation.Core (in AGI.Foundation.Core.dll) Version: 24.2.419.0 (24.2.419.0)
Syntax public UnitQuaternion(
Matrix3By3 matrix
)
Public Sub New (
matrix As Matrix3By3
)
public:
UnitQuaternion(
Matrix3By3 matrix
)
new :
matrix : Matrix3By3 -> UnitQuaternion
Parameters
- matrix
- Type: AGI.Foundation.CoordinatesMatrix3By3
The 3-by-3 rotation matrix.
Remarks For performance reasons, there is no check to ensure that the
matrix is a unit rotation prior
to converting to a unit quaternion. If necessary, the surrounding code is responsible for ensuring that the given
matrix is a valid orthogonal rotation matrix. One simple way to ensure a valid
UnitQuaternion is to
first create a
Quaternion from the
Matrix3By3 and then
Normalize
the quaternion to produce a
UnitQuaternion.
See Also