FunctionTIndependent, TDependentEvaluate Method (TIndependent, Int32)
public abstract Motion<TDependent> Evaluate( TIndependent x, int order )
Public MustOverride Function Evaluate ( x As TIndependent, order As Integer ) As Motion(Of TDependent)
public: virtual Motion<TDependent> Evaluate( TIndependent x, int order ) abstract
abstract Evaluate : x : 'TIndependent * order : int -> Motion<'TDependent>
For information about the specific function evaluated by this evaluator, see the documentation for the method that was used to create this evaluator.
Once created, an evaluator will ignore changes made to the object(s) from which it was created. In other words, this method will always return the same result for a given x regardless of changes made to other objects in the system. You should create a new evaluator after making changes to definitional objects in order for those changes to be reflected in the results.