CameraView Method (Axes, Point, Point, UnitCartesian) |
Views from a point to a point. Sets the camera's position and the reference point the camera is looking at.
Namespace:
AGI.Foundation.Graphics
Assembly:
AGI.Foundation.Graphics (in AGI.Foundation.Graphics.dll) Version: 24.2.419.0 (24.2.419.0)
Syntax public void View(
Axes axes,
Point cameraPosition,
Point referencePoint,
UnitCartesian upAxis
)
Public Sub View (
axes As Axes,
cameraPosition As Point,
referencePoint As Point,
upAxis As UnitCartesian
)
public:
void View(
Axes^ axes,
Point^ cameraPosition,
Point^ referencePoint,
UnitCartesian upAxis
)
member View :
axes : Axes *
cameraPosition : Point *
referencePoint : Point *
upAxis : UnitCartesian -> unit
Parameters
- axes
- Type: AGI.Foundation.GeometryAxes
The Axes of rotation. Axes will be set to this. - cameraPosition
- Type: AGI.Foundation.GeometryPoint
The Point that will be evaluated at the animation time to get Position. - referencePoint
- Type: AGI.Foundation.GeometryPoint
The Point that will be evaluated at the animation time to get ReferencePoint. - upAxis
- Type: AGI.Foundation.CoordinatesUnitCartesian
The up direction in axes.
See Also