BasicState Methods |
The BasicState type exposes the following members.
| Name | Description | |
|---|---|---|
| AddStateElementMotionT |
Adds a Motion{T} element to this state. Calling code is responsible for ensuring
that the motion is of a type that this state can store.
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| AddStateElementValueT |
Adds an element to this state. Calling code is responsible for ensuring
that the value is of a type that this state can store.
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| Clone |
Clones this object using the specified context.
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| Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
| GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
| GetMotionT |
Returns the MotionT of the requested elementIdentification.
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| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| GetValueT |
Returns the requested value of the requested element.
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| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| ModifyMotionT |
Modifies this instance of ITimeBasedState with the MotionT of the
specified elementIdentification updated.
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| ModifyValueT | ||
| RemoveStateElement |
Removes the specified element and its data from this state.
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| ToString | Returns a string that represents the current object. (Inherited from Object.) |