BasicState Methods |
The BasicState type exposes the following members.
Name | Description | |
---|---|---|
![]() | AddStateElementMotion<T> |
Adds a Motion{T} element to this state. Calling code is responsible for ensuring
that the motion is of a type that this state can store.
|
![]() | AddStateElementValue<T> |
Adds an element to this state. Calling code is responsible for ensuring
that the value is of a type that this state can store.
|
![]() | Clone |
Clones this object using the specified context.
|
![]() | Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) |
![]() | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() | GetHashCode | Serves as the default hash function. (Inherited from Object.) |
![]() | GetMotion<T> |
Returns the Motion<T> of the requested elementIdentification.
|
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | GetValue<T> |
Returns the requested value of the requested element.
|
![]() | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | ModifyMotion<T> |
Modifies this instance of ITimeBasedState with the Motion<T> of the
specified elementIdentification updated.
|
![]() | ModifyValue<T> | |
![]() | RemoveStateElement |
Removes the specified element and its data from this state.
|
![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |